Spectral Composition

to keep in mind the sonic air space between voices / instruments while composing and arranging music.

My friend told me that this was a very high level concept, but That may be true only by how the actionable concept is approached.

Language makes the difference, I think.

a ‘simple’ singer-songwriter in a band setting does this in their own way, listening to the different parts looking out for clashing sounds / parts.

It’s hardly any different than to ramble about the literal frequencies to be used and formed. of course at a certain point it does get more complex if they’re shaping note by note with a synthesizer [or at least, at that level of control].


This is a dumb Post, like Most 😉

Curse, or Terms of Service?

I have a constant need to organize "all that I have" routinely to sustain my sanity.

This can be as literal as words go, or [it] can be used as a task for any conceptual horde along the micro scale. [Macro scale would probably be more along the lines of infinity]

So, here I am re-organizing my bedroom once again.

Questioning Everything

what gives?

For the uncountable times I’ve fallen into this notch of thought, I don’t seem to have figured out how to get myself through it with the dreamed brilliance I wish for. I’m pretty sure this is the Existential Crisis I hear about, usually in the form of jokes from people experiencing it. My soul too often feels claustrophobic and trapped in this Human Body. Like the Paradigm most certain of itself: Faith; It collides within me as I have ventured into life with the notion of Questioning Everything.

This doesn’t seem like a mental routine worth repeating. It overwhelms my decision making, leaving the ability to ‘Get things done’ hesitative, slow, and — Maybe it’s something more than an Idea. More than the development of Trust.


There may be an innate necessity that doesn’t get the same stage-time as The need to drink and eat. The Need to Trust can only contribute to whatever use we get from it as long as it is nourished, and practiced. Faith is a level of Trust, usually in the Supreme Something that is like a god.

{I just bit my own lip, that shit sucks}

Having Focusing my efforts to learn the universe objectively in Questioning Everything, my faith in any religion was scooped up and set aside {on my shoulder}. For the last Decade, I have sadly ignored my little heap of faith. It was always right there on my shoulder, but I never heard it. that is, I never knew who was speaking it’s cries.

Looking back, I think I found ways to place some faith wherever I could.

  • Music — It’s always been a force of magic in my life experience. The beauty of it, the Power it has over Everything, and the endless possibilities to be composed.
  • Friends — These are some of the most fundamental connections we can keep in a healthy life, as it leads to forming a Family, regardless of any situational context of marriage and children. I mean Brothers and Sisters, and our greatest allies. This I believe is a natural outlet for Faith as we have it, and It’s helped me along this far.
  • A Better World — I mean you know.
  • Love — This hasn’t been as much of an outlet as I’d wish it could be, but To Love someone with all the warmth of your heart is a Locking of Trust. It can be very strong.

there is still a lot of Faith sitting un-used.

It needs to get out.

this might be a common problem with people who grew up in a religious mono-culture, and have now left for reasons their own.

I would think we can get past this symptom of damage, however it likely can never be easy.

I refuse to stay Broken.

Let the Faith out, and the power of benevolence will ignite life again.

A Perfect Window Layout approach:

— Evenly distributed at even numbers per screen if possible,scale-able distance from Screen Edge from 0 to 2 inches, with 1 Inch being the default and OPTIMAL distance.

— Same scaling applies between windows themselves, until a window is almost too small to use.

— — [I say Almost, as in MS Windows often lets windows far too small to use, which I approve the freedom, but it is not a user friendly element.]

— This applies to When there is even just one window open at the moment.

now the pretty part

—The rotation of windows shows as a direct Linear path to the calculated position.

— there is a [toggle-able] Blur effect.

— the animation of motion is mandatory; Two of the key functions of this whole thing is to keep the windows as pleasant to see, and as track-able as possible.


[showing an option to have the window distance be half of the border distance]
Notice the faded background when there is a floating window for Open / Save.

Applications with irregular shapes like Winamp could be centered, or at least attempted.

Current Options for Automatic Tiling:

So Far the closest thing I’ve found to this dream, is Plumb, and bug.n They’re not bad, but they lack the fluidity Window Tiling needs!

Making use of non-audio information, audio systems like reverb can be created.

Original post: June 2015

This game I’ve beenworking on has a Dynamic Airflow System, allowing voids to pull objects and actors from the non-void interiors of a SpAcE sTaTiOn! This is being used to simulate open airlock / hull breaches on said space station, adding a particularly fun force to experience.

[ugly debug image]

I did not code these magical laser cubes, so I can’t tell you how to make this part… BUT I am able to hijack it for audio reasons!

Each volume generates cells within the space / meshed out room it resides.

I decided to try taking this cell # info, and convert it to the sounds for Accurate Reverb™!

Preparing the Events in FMOD

In FMOD Studio, I created six Reverb Returns sorted by the size of the room.

I then laid out Sends to each one, enveloping as shown:

You’ll see I put on a long Release for the AHDSR. For some reason without this, the one shots would cut the reverb too soon, killing the effect! I’m not sure if that counts as an FMOD Bug or what, but keep an eye out for that.

*[[You’ll also see a LowPass Effect sitting there. This is for distance based occlusion, which I’ll make another post on soon.]]*

Luckily We can select and Copy over all these sends with included Envelope changes AND the Parameter itself to other Events!

Now that I have these in all applicable events, time to get things rolling in the Blueprints!


Obtaining Cells

Getting the Cell count is easy. Lucky grab: the variable is already there!

From the AirVolume [the malleable box for placing saturated air], I have it detect all things within it’s boundaries. I scaled down the detection range a bit, so as to keep the applications within the right range (the box extends further than i’d like, so this fixes that).

From here, I go into a small Function: ‘AirVBP1’

I then Cast to theParent Actors that would have FMOD events [This part could potentially become huge, file under “Might Bite in the Butt”]:

You’ll want to use Parent Actors, because you can have some scripts that would be globally usable for all Children Actors under it; saving a lot of time, and to avoid obscene redundancy [If we can!].

When the airvolumes are overlapping, I combine their cell counts. this is for oddly shaped rooms.

Now in each of the Parent Actors that might have FMOD Events, I created one Function, and two Int Variables.

Showing how it will apply to Child Actors

Now inside the Function, I created 4 Inputs:

1+2: FMOD Audio Component Reference, both normal and as an array

3: Cell Int.

4: Travel Int.

[Note:Cell and Travel Are also the Variables made for the parent actor ingeneral.

Array Example

Here is the function:

Now with this in place, I can now take this function on any child actors I need, and it’ll work whether there’s just 1, or 16 events. I have this next bit happening under the Tick Event in the blueprints. this way, if the actor is moving room to room its sounds will take the volume’s different reverb sizes dynamically.

Sincethis is a child actor (or the parent itself), dragging off shouldlist the Apply Cells Function, and from the Int inputs, you can getthe Vars from the parent.

So with this, We are done!

This works pretty well as a general room size reverb system goes. I plan to figure out how to find the X,Y,Z ratios of the Air Cells to end up simulating a hallway effect.

Here’s a little test run around showing this in effect: