ᚠᛚᛅᛚᛅᛋᚴᛁ

FLALASKI

Software Updates! FWDE, CalenRecall, AstroMonix, Fr00t, NeuroPsyMap, SBRLab, LoadStarLab

Alright, Finally sitting myself down to write some updates

FWDE

FWDE (“Fweddie”)FWDE automatically arranges floating windows using physics simulation. Windows repel each other to avoid overlap while staying within monitor bounds. Designed for workflows with multiple floating windows (DAW plugins, browser tabs, editor windows, terminals).
Download latest installer from Releases:
https://github.com/Flalaski/FWDE/releases
ctrl+alt+I Now toggles Icon Repulsion, making icons accessible by pushing all the windows off them. un-toggling restored full screen space for the windows.
ctrl+alt+D is the Debug command, it always places itself into the clipboard. I need this for further evolutions of FWDE, so keep that in mind if you find it pasted out of nowhere. it can be ratehr verbose.

CalenRecall

A self-contained calendar journal application for Windows and macOS that helps you recall memories across decades, years, months, weeks, and days. All your journaling history is stored locally on your device as an offline environment.
Lately i’ve done more passes and checks for making all of the cultural calendars more accurate, and more appropriately formed. it’s an experimental build, this CalenRecall, and it’s all teaching me a lot as I learn how to make an interface fitting for a concept.
general performance should be improved as well. animations smoother.
Gregorian Time Date is shown as a consistent smaller readout as a reference point as you switch between the different calendars.
I plan on making more passes for technical & cultural accuracy for each culture as I work on this program. the main purpose of logging entries works as intended, so all this calendar work is priority.
Download latest installer from Releases:
https://github.com/Flalaski/CalenRecall/releases

AstroMonix     .xYz

3D astrology application focused on natal chart generation, large-scale visualization tooling, and audio sonification.
I’ve been working a lot on optimizations and performance. 
My Goal is to get this running stable on tablets and phones. They are able to load initially, but alas it is still too much for them.
Gaming computers with good browsers on theother hand should work much better now.
Optimizations include LOD (Level of Detail) dynamics, and a more organize timing structure for loading & handling so many DOM requests ( text in all the panels everywhere)
I also added a Sound Details Panel, Opened with ‘K’

Camera Icon in 2d chart updated, and is now GRABBABLE, so you can hold the camera and it works through focus changes, and the Q & E height changes.

2d chart now resizable on all 4 corners, and its buttons improved. press 2 to toggle 2d chart.

Improved the aspects panel cards layout, more use of zodiac textures throughout the app.

AstroMonix.xYz

Fr00t

FR00T CONTROL UNIT
F(6) + R(9) + 0(0) + 0(0) + T(2) = 17 → 8
I cleaned this page up a little bit. It still needs de-slopping in my opinion, buyt the cymatic hologram isd the real treat of this whole thing. 
I got the cymatichologram to run & look better. technical details are now shown for each pattern.
Fr00t.flalaski.com

 


NeuroPsyLab

This is still not a very serious project, but I DID manage to get it to run a lot better, high framerate activity. it develops and evolves further than it did before.
I find I like to hear all the sounds musically, it tends to charactarize and pace like an expressive piano. it concludes some melodies that I like. 
this still gets heavy if you leave it running for extended time.
NeuroPsyMap.flalaski.com

SBRLab

SBRLab is a single-page, browser-based resonance sandbox for exploring frequency-structured branching systems across extreme ranges (sub-Hz to EHz), with realtime visualization, harmonic audio synthesis, measured dataset playback, and analysis/theory tooling.
it all started with a question I threw at a robot:
” if I were to die, and my spirit finds itself in some kind of higher harmonic octave dimension however the physics of Sol’s light really works in this domain of the organism of the Sol system, let’s say I was able to hear and be present to all living mortals who in their lifetimes call out to my spirit at any time for any reason. I think I would be able to hear them all & show up, as I’m not fixed to the linear limits of the human body’s capacity for time’s experience. What I’m wondering about now is would I be able to hear them all from all possible timelines beyond my own human’s death point, or is there some kind of timeline proximity range ?”
one thing led to another, and now yet again we have an interactive audio interface!

https://neuropsymap.flalaski.com/SBRLab/SBRLab.html


LoadStarLab

This came up during my time main SBRLab. it actually came out from one of the texts of a node IN SBRLab. yes, the program seeded the ideas for another interface which gives us another operational tool for experimenting with sound & frequency.
https://neuropsymap.flalaski.com/SBRLab/LoadstarLab.html