Over the past half dozen years, I have refined a general uniform solution based on Reshade for both video players and games. It utilizes & embraces the pixels of whatever resolution is being used, and is made to represent the original content
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Here’s a little collection of pictures I took of the Autumn shift this year (so far!) This includes moments from October & November, some being taken earlier today (the 18th). I had a moment when I found these blown in from the
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Over the past several years, I’ve dabbled & tweaked my own Reshade configuration over videos & games. I’ve come to a point where it restores the depth of light & shadow, and utilized noise & dithering to make every pixel count. It’s
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