Over the past half dozen years, I have refined a general uniform solution based on Reshade for both video players and games. It utilizes & embraces the pixels of whatever resolution is being used, and is made to represent the original content faithfully in both color tone & light dynamics. in cases of video, I […]
Category: LightSight
LightSight – Utilizing every pixel
Over the past several years, I’ve dabbled & tweaked my own Reshade configuration over videos & games. I’ve come to a point where it restores the depth of light & shadow, and utilized noise & dithering to make every pixel count. It’s an approach of taking in light as the super-positional points of reflection how […]
