Over the past several years, I’ve dabbled & tweaked my own Reshade configuration over videos & games. I’ve come to a point where it restores the depth of light & shadow, and utilized noise & dithering to make every pixel count. It’s an approach of taking in light as the super-positional points of reflection how it works in real life with real eyes. It’s an approach at ‘hiding’ compression artifacts, while pulling forward details that are lost or subtle otherwise. it looks particularly good on stuff filmed on real film. Here are some examples: