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cory Frederick Mahler

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Category: LightSight

LightSight Reshade – Elite Dangerous

Posted on December 21, 2024 by Cory Mahler

Over the past half dozen years, I have refined a general uniform solution based on Reshade for both video players and games. It utilizes & embraces the pixels of whatever resolution is being used, and is made to represent the original content

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LightSight – Utilizing every pixel

Posted on October 20, 2024October 20, 2024 by Cory Mahler

Over the past several years, I’ve dabbled & tweaked my own Reshade configuration over videos & games. I’ve come to a point where it restores the depth of light & shadow, and utilized noise & dithering to make every pixel count. It’s

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